SCP - Containment Breach for 3DS

An unofficial native port for the Nintendo 3DS and New 3DS. By RedHairHobitGoblin.

Download Source code
The title screen on both screens In the facility, with the inventory on the touch screen

What's in it

The whole facility: randomly generated light containment, heavy containment and entrance zones, every room, door, keycard and item, and all of the game's events, from the intro with Agent Ulgrin to both Gate A and Gate B endings. SCP-173, 106, 096, 049, 939, 966, 035, 860-2, 1499-1 and the rest are all there, along with SCP-914, 294, 1162, the femur breaker, the maintenance tunnels, the forest and dimension 1499. The visuals are toned down to fit the hardware. Progress saves to the SD card.

Following the guard through the tunnel in the intro The Class-D cell corridor Dimension 1499

Install

You need a 3DS or New 3DS with custom firmware (Luma3DS). There are two builds; pick one.

  1. CIA (shows up on the HOME Menu): copy SCPCB3DS.cia to the SD card and install it with FBI.
  2. 3DSX (Homebrew Launcher): copy scpcb3ds.3dsx to sdmc:/3ds/ and launch it from the Homebrew Launcher.

For sound, the console needs its DSP firmware dumped once: run DSP1 if you haven't already.

Controls

Circle PadMove
C-StickLook (New 3DS). On an Old 3DS, tap LOOK on the touch screen and drag
A or LUse: doors, items, levers, buttons
X or RBlink (hold to keep your eyes shut)
Y or D-Pad UpSprint
B or D-Pad DownCrouch
Touch screenInventory, documents, keypads and the S-NAV map
STARTPause, save and load

Roadmap

Roadmap: v1.3 fixes, v1.4 helicopters and settings, v1.5 difficulty and achievements, v1.6 mod support, v2.0 local co-op, later online co-op